
Unity Manual: Rotation Constraints - Join The Lights
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- Unity Manual: Rotation Constraints
- Rohan Subhash
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- January 20, 2023
We are continually inspired by our incredible community – your creations, machinations, mods, stories, and visions of the world of Space Engineers drive us to excel. We would like to share a slice of creations that caught our eye during the past month. Clamp a thumper to the ground and with our advanced sensors you can detect far away ore spots. Designed to allow you to discover ore nodes on planets similar to the way Radio Spectrometry works.
I know people will hate me for this but the idea of simple code is to control your ship. It would be like having a cockpit-like block move “freely” with the keyboard, but instead of using thrusters and gyros, it would be attached to a robot arm with just armor and rotors. We could use that to build welder/grinder/miner/melee/ranged robotic arms, either fix or built on some large or small ship. Several commenters have said an event based paradigm would be more proper. It would also help controlling the CPU use of programming blocks, as everything could be conveniently “Throttled” to the most appropiate pace. Maybe imperative programming isn’t the best fit for this kind of needs.
One thing that might be fun to consider is Node for the programming engine… It’s light, fast, extensible, and lots and lots of people from various walks of life are familiar with JavaScript’s syntax. Since you mentioned the emotional financial business taylor too computercraft, please see pneumaticcraft if you consider implementing visual programming akin to @Guswut ‘s suggestion. The above is from the original game and it is a decently in depth programming guide.
Hold down your jetpack key while riding the rover then let go of the key. Also, if you get the dimension right, you don’t have to worry about getting yeeted away from your ship as a result of mistakes. “Space Engineers – Survival Mode and Multiplayer Milestones Reached” . Optionally, add a description of the area contents using the Property Inspector. To enter the name later, select the area, click the ?
Please add a basic programming interface for people who don’t know programming. I’d love this idea, I would also suggest a kind of computer screen interface that we can use things like widgets/windows like environment for displaying information and controlling. Why not make the cockpit be required to implement programming? It’s available for all ship sizes/styles and would also help protect your programming in battle… I suggest that listeners for a block with computer component in it could contain only simple listeners . For a general listeners (e.g. listening for all proximity sensor detected events) and Modules would require a Computer Block.